October 2026 Stage Call

October 2026 Stage Call

Welcome, or welcome back!

Adventureland Refurb

  • Sean refurbed Tropical Imports and realized that to get the building size right he had to demolish most of the land…
  • Redid all the shops, Jungle Cruise queue mostly redone except for fastpass area
  • One of the oldest areas on IF, dates back to like 2018-era, received a few block palette updates and minor refurbs over the years, but when we removed Tarzan’s Treehouse it made some of the sizing issues very apparent, so this was a great opportunity to refurb and also add a new M&G area
  • Adventureland refurb extended as far as POTC, which now has a new facade (just the front, no changes in the ride) and updated queue music (better quality and accuracy)
  • Also improved a lot of conversions from armor stands to display entities, which should optimize and make Adventureland run more efficiently
  • Have also been working on the Adventureland Swiss Family Treehouse for a while now, culminated with the refurb so after much anticipation we’re opening the treehouse on Friday the 9th! Built mainly by Liz with effect and animations by Slinx
  • Strategy for scale & accuracy: usually use a combination of satellite view and street view to compare where certain buildings line up in relation to one another across both sides of the land, check angles on overhead view. Lay everything out with lime green wool, then start building
  • For those curious, Sean uses Bliss shaders (heavily edited/customized, not default settings)

Haunted Mansion Holiday

  • Usually we have some quick commands to convert ride overlays, but it completely broke due to MC version updates this year, so we had to remake it from scratch. Additionally, we have the new queue rebuilt pretty recently. As a group we thought we could update based on our new style and standards
    • Shoutout new animations including pop-up ghosts, Sally, Oogie Boogie
  • Liz made the awesome new models you see all around the ride
  • Also updated the ballroom and parts of the graveyard
  • Stretching room updated, a lot of cool special tricks, including teleporting you in a really slick way to create the visual effect that the room has
    • Basically used to have you in a fake loading room that was more clunky, now teleported while you’re still in the stretching room so you can just walk into the hall like normal
  • All done with display entities. A lot of the animation done in Blockbench to get the nice smooth curved animation. Going forward that’s our new animation style. Also makes it a lot cleaner with looking away from a model (armor stands “cull”, meaning they hide when you look away, which is clunky with models that are bigger than the armor stand they sit on)
    • Planning to do this with ride vehicles too, but there are some quirks we have to work out. One of them being that Bedrock is not very display entity friendly.
    • In the future, hoping to line up the entities with the ride audio so it’s even closer to real life

Before:

After:

Some Growth Highlights (past 30 days)

  • 29,003 unique players in the last 30 days
  • 23,275 brand new players in the last 30 days
    • Fun fact, to support the peak Cam moved all our spare hardware to host servers, meaning we could not use our build or development servers
  • Our 30 day peak for concurrent players was our highest recorded since January 2021.
  • 134,000 hours played (AKA 5,583 days, or 15 years!)
  • 464,000 chat messages from 9,789 players.
  • Approx. 1 in 5 players joined through Bedrock

Halloween Event

  • Halloween 2026: What do you all think so far?
    • Not too late to suggest Halloween items! /suggest to put a suggestion in the #suggestions channel
    • Halloween 2026 (since Oct 1)
      • 3,839 players have earned spirits for their team
      • 169,738 spirits collected, most of them from rides
      • 9,513 hours of rides counted toward the event
      • Most ridden: Guardians and Haunted Mansion Holiday
      • Rides have changed teams 73 times so far.
      • The race is close: Gus in the lead, then Ezra, then Phineas close behind
      • Ezra holds the most rides and lands
      • Fantasyland and Tomorrowland are still unclaimed

/map

  • Super cool. Will be here to stay
  • Looking at additions like the Pin Trader locations, open to any other suggestions of what would be helpful (chat suggested citizen locations)

Other new things

  • Shoutout the new animations on NPCs
  • Stat Traks = track how many rides you do with it in your inventory
    • Super rare chance it applies to any item in the Magic Crate
    • Potential more Stat Traks in the future, like ones locked to certain rides

Upcoming Events

  • Lots of events and meet and greets planned for October!
  • Spooky Fashion Show - show your favorite Halloween looks on the runway! start planning your outfits now! We’ll be announcing the themes soon. There will be a duos round!
  • Dance Parties - two parties to dance the haunts away
  • Treat Trail - collect candy from some fan favorite characters
  • & more! Keep an eye on the #events channel for more details
  • Suggest any characters you want to see this month in #suggestions, we do take a look and bring it into consideration for our event plans!

QOL

  • Thread in #suggestions for any QOL stuff
  • EX: Adding your vote token amount to /voteshop, putting /tptoggle in /settings, have /monthly show what distinct rides you’ve done

Questions

Click on the question to expand the answer!

will there be any updates to the market place? (ie. wishlists, better sorting tabs, ability to hold auctions on items)
  • We have been working on big market refurb. We’ve talked a little bit about it at some past stage calls but yes it would include a lot of commonly requested features as well as QOL additions and visual improvements
  • Can we please get a command to see how far we are to our next ghost rank, and our monthly ride stats per ride, if possible?
  • We’ll see if we can get one added
  • I know it doesn’t open for three more days, but will we get a warp for the treehouse?
  • Yes, warp will go live before it opens
  • Will the treehouse be stayed named as the tree or something else?
  • It will be updated haha
  • Are we ever going to get animatronics back to Pinocchio?
  • Yes… it’s an issue with the region tracking system that we use to help make the fps not awful in Fantasyland. We’re hoping these will be visible again by end of the month
  • can there be more of an explanation as to how the colored bars on the ghosts event map work? context: there's been a couple times where yellow has had 15 bars, red has had 12 bars, but somehow red stays in that 1st ordered position and the ride stays "contested”
  • We’ll try and update it to make it more clear of who’s in first / by how much
  • would there be any possible update to items sold at NPC shops?
  • We are always thinking about ways to update the NPC shops or add new ones!
  • since you’re doing ride and land overhauls, are you going to overhaul the ones on retro as well or leave them as is
  • Yes they are actively being touched up! However, retro is not our focus at the moment. Mostly a place where we put rides we’ve phased out rather than actively working on adding rides that are no longer in the parks
  • Have had convos on the docket eventually about re-adding or adding some popular older rides
  • Will subtitles get an update to be an overlay and not in chat? It gets lost
  • Unfortunately vanilla doesn’t let us write to the actual subtitles system to the game HOWEVER we could look at making it a part of IFUtils mod or would you prefer to the lines to just appear above your action bar?
  • Action bar yay!
  • what was imagine fun like back in 2019?
  • There was a giveaway when Splash Mountain opened for Club33 rank (the highest rank at the time).
  • The highest player count we had at the time was 64, for Galaxy’s Edge release.
  • Slower, maybe 5 people online while we built away. We had no build server, so we would have to build walls around the stuff we were building, so people couldn’t break into the new rides. Then a gazillion people arrived…
  • No other dates or updates on other projects but rest assured there has been progress…